/** * @fileoverview Create dungeon. * @author scott@scottlininger.com (Scott Lininger) */ /** * Setup calls for dungeon. * @type {ace.Dungeon} */ ace.dungeons = ace.dungeons || {}; var dungeon = new ace.Dungeon('dungeons/dungeon5.png'); ace.dungeons['5'] = dungeon; ace.dungeons['5'].name = 'Dungeon5'; //------------------------------------------------- // Room 0,1 //------------------------------------------------- var room = dungeon.addRoom(0,1); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.BOMBABLE; room.addActor('BombHole',232,264); room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.WALL; room.addActor('KeeseOrNothingOrSecretBomb',40,312); room.addActor('KeeseOrNothingOrSecretBomb',40,296); room.addActor('KeeseOrNothingOrSecretBomb',40,280); room.addActor('KeeseOrNothingOrSecretBomb',40,264); room.addActor('KeeseOrNothingOrSecretBomb',40,248); room.addActor('KeeseOrNothingOrSecretBomb',40,232); room.addActor('KeeseOrNothingOrSecretBomb',40,216); room.addActor('KeeseOrNothingOrSecretBomb',56,312); room.addActor('KeeseOrNothingOrSecretBomb',56,296); room.addActor('KeeseOrNothingOrSecretBomb',56,280); room.addActor('KeeseOrNothingOrSecretBomb',56,264); room.addActor('KeeseOrNothingOrSecretBomb',56,248); room.addActor('DarknutBlue',56,232); room.addActor('KeeseOrNothingOrSecretBomb',56,216); room.addActor('KeeseOrNothingOrSecretBomb',72,312); room.addActor('KeeseOrNothingOrSecretBomb',72,296); room.addActor('KeeseOrNothingOrSecretBomb',72,280); room.addActor('KeeseOrNothingOrSecretBomb',72,264); room.addActor('KeeseOrNothingOrSecretBomb',72,248); room.addActor('KeeseOrNothingOrSecretBomb',72,232); room.addActor('KeeseOrNothingOrSecretBomb',72,216); room.addActor('KeeseOrNothingOrSecretBomb',88,312); room.addActor('KeeseOrNothingOrSecretBomb',88,296); room.addActor('DarknutBlue',88,280); room.addActor('KeeseOrNothingOrSecretBomb',88,264); room.addActor('DarknutBlue',88,248); room.addActor('KeeseOrNothingOrSecretBomb',88,232); room.addActor('KeeseOrNothingOrSecretBomb',88,216); room.addActor('KeeseOrNothingOrSecretBomb',104,312); room.addActor('KeeseOrNothingOrSecretBomb',104,296); room.addActor('KeeseOrNothingOrSecretBomb',104,280); room.addActor('Block',104,264,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',104,248); room.addActor('KeeseOrNothingOrSecretBomb',104,232); room.addActor('KeeseOrNothingOrSecretBomb',104,216); room.addActor('KeeseOrNothingOrSecretBomb',120,312); room.addActor('KeeseOrNothingOrSecretBomb',120,296); room.addActor('Block',120,280,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',120,264); room.addActor('Block',120,248,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',120,232); room.addActor('KeeseOrNothingOrSecretBomb',120,216); room.addActor('KeeseOrNothingOrSecretBomb',136,312); room.addActor('Block',136,296,{type:'lime'}); room.addActor('Stairs',136,280,{teleportTo:[634,1322,-1008]}); room.addActor('Stairs',136,264,{teleportTo:[120,262,-1008]}); room.addActor('KeeseOrNothingOrSecretBomb',136,248); room.addActor('Block',136,232,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',136,216); room.addActor('KeeseOrNothingOrSecretBomb',152,312); room.addActor('KeeseOrNothingOrSecretBomb',152,296); room.addActor('Block',152,280,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',152,264); room.addActor('Block',152,248,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',152,232); room.addActor('KeeseOrNothingOrSecretBomb',152,216); room.addActor('DarknutBlue',168,312); room.addActor('KeeseOrNothingOrSecretBomb',168,296); room.addActor('KeeseOrNothingOrSecretBomb',168,280); room.addActor('Block',168,264,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',168,248); room.addActor('KeeseOrNothingOrSecretBomb',168,232); room.addActor('DarknutBlue',168,216); room.addActor('KeeseOrNothingOrSecretBomb',184,312); room.addActor('KeeseOrNothingOrSecretBomb',184,296); room.addActor('KeeseOrNothingOrSecretBomb',184,280); room.addActor('KeeseOrNothingOrSecretBomb',184,264); room.addActor('KeeseOrNothingOrSecretBomb',184,248); room.addActor('KeeseOrNothingOrSecretBomb',184,232); room.addActor('KeeseOrNothingOrSecretBomb',184,216); room.addActor('KeeseOrNothingOrSecretBomb',200,312); room.addActor('KeeseOrNothingOrSecretBomb',200,296); room.addActor('KeeseOrNothingOrSecretBomb',200,280); room.addActor('KeeseOrNothingOrSecretBomb',200,264); room.addActor('KeeseOrNothingOrSecretBomb',200,248); room.addActor('KeeseOrNothingOrSecretBomb',200,232); room.addActor('KeeseOrNothingOrSecretBomb',200,216); room.addActor('KeeseOrNothingOrSecretBomb',216,312); room.addActor('KeeseOrNothingOrSecretBomb',216,296); room.addActor('KeeseOrNothingOrSecretBomb',216,280); room.addActor('KeeseOrNothingOrSecretBomb',216,264); room.addActor('KeeseOrNothingOrSecretBomb',216,248); room.addActor('KeeseOrNothingOrSecretBomb',216,232); room.addActor('KeeseOrNothingOrSecretBomb',216,216); //------------------------------------------------- // Room 0,4 //------------------------------------------------- var room = dungeon.addRoom(0,4); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.OPEN; room.addActor('BarredDoor',128,856); room.exitByFacing['down'] = ace.WALL; room.addActor('KeeseOrNothingOrSecretBomb',40,840); room.addActor('KeeseOrNothingOrSecretBomb',40,824); room.addActor('KeeseOrNothingOrSecretBomb',40,808); room.addActor('KeeseOrNothingOrSecretBomb',40,792); room.addActor('KeeseOrNothingOrSecretBomb',40,776); room.addActor('KeeseOrNothingOrSecretBomb',40,760); room.addActor('KeeseOrNothingOrSecretBomb',40,744); room.addActor('KeeseOrNothingOrSecretBomb',56,840); room.addActor('KeeseOrNothingOrSecretBomb',56,824); room.addActor('KeeseOrNothingOrSecretBomb',56,808); room.addActor('KeeseOrNothingOrSecretBomb',56,792); room.addActor('KeeseOrNothingOrSecretBomb',56,776); room.addActor('Gibdo',56,760); room.addActor('KeeseOrNothingOrSecretBomb',56,744); room.addActor('KeeseOrNothingOrSecretBomb',72,840); room.addActor('KeeseOrNothingOrSecretBomb',72,824); room.addActor('KeeseOrNothingOrSecretBomb',72,808); room.addActor('KeeseOrNothingOrSecretBomb',72,792); room.addActor('KeeseOrNothingOrSecretBomb',72,776); room.addActor('KeeseOrNothingOrSecretBomb',72,760); room.addActor('KeeseOrNothingOrSecretBomb',72,744); room.addActor('KeeseOrNothingOrSecretBomb',88,840); room.addActor('KeeseOrNothingOrSecretBomb',88,824); room.addActor('Gibdo',88,808); room.addActor('KeeseOrNothingOrSecretBomb',88,792); room.addActor('KeeseOrNothingOrSecretBomb',88,776); room.addActor('KeeseOrNothingOrSecretBomb',88,760); room.addActor('Gibdo',88,744); room.addActor('KeeseOrNothingOrSecretBomb',104,840); room.addActor('KeeseOrNothingOrSecretBomb',104,824); room.addActor('KeeseOrNothingOrSecretBomb',104,808); room.addActor('KeeseOrNothingOrSecretBomb',104,792); room.addActor('Gibdo',104,776); room.addActor('KeeseOrNothingOrSecretBomb',104,760); room.addActor('KeeseOrNothingOrSecretBomb',104,744); room.addActor('KeeseOrNothingOrSecretBomb',120,840); room.addActor('KeeseOrNothingOrSecretBomb',120,824); room.addActor('Block',120,808,{type:'lime'}); room.addActor('Block',120,792,{type:'lime'}); room.addActor('Block',120,776,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',120,760); room.addActor('KeeseOrNothingOrSecretBomb',120,744); room.addActor('KeeseOrNothingOrSecretBomb',136,840); room.addActor('KeeseOrNothingOrSecretBomb',136,824); room.addActor('Block',136,808,{type:'lime'}); room.addActor('Block',136,792,{type:'lime'}); room.addActor('Block',136,776,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',136,760); room.addActor('KeeseOrNothingOrSecretBomb',136,744); room.addActor('KeeseOrNothingOrSecretBomb',152,840); room.addActor('KeeseOrNothingOrSecretBomb',152,824); room.addActor('KeeseOrNothingOrSecretBomb',152,808); room.addActor('KeeseOrNothingOrSecretBomb',152,792); room.addActor('Gibdo',152,776); room.addActor('KeeseOrNothingOrSecretBomb',152,760); room.addActor('KeeseOrNothingOrSecretBomb',152,744); room.addActor('KeeseOrNothingOrSecretBomb',168,840); room.addActor('KeeseOrNothingOrSecretBomb',168,824); room.addActor('KeeseOrNothingOrSecretBomb',168,808); room.addActor('KeeseOrNothingOrSecretBomb',168,792); room.addActor('KeeseOrNothingOrSecretBomb',168,776); room.addActor('KeeseOrNothingOrSecretBomb',168,760); room.addActor('KeeseOrNothingOrSecretBomb',168,744); room.addActor('KeeseOrNothingOrSecretBomb',184,840); room.addActor('KeeseOrNothingOrSecretBomb',184,824); room.addActor('KeeseOrNothingOrSecretBomb',184,808); room.addActor('KeeseOrNothingOrSecretBomb',184,792); room.addActor('KeeseOrNothingOrSecretBomb',184,776); room.addActor('KeeseOrNothingOrSecretBomb',184,760); room.addActor('KeeseOrNothingOrSecretBomb',184,744); room.addActor('KeeseOrNothingOrSecretBomb',200,840); room.addActor('KeeseOrNothingOrSecretBomb',200,824); room.addActor('KeeseOrNothingOrSecretBomb',200,808); room.addActor('KeeseOrNothingOrSecretBomb',200,792); room.addActor('KeeseOrNothingOrSecretBomb',200,776); room.addActor('Gibdo',200,760); room.addActor('KeeseOrNothingOrSecretBomb',200,744); room.addActor('KeeseOrNothingOrSecretBomb',216,840); room.addActor('KeeseOrNothingOrSecretBomb',216,824); room.addActor('KeeseOrNothingOrSecretBomb',216,808); room.addActor('KeeseOrNothingOrSecretBomb',216,792); room.addActor('KeeseOrNothingOrSecretBomb',216,776); room.addActor('KeeseOrNothingOrSecretBomb',216,760); room.addActor('KeeseOrNothingOrSecretBomb',216,744); //------------------------------------------------- // Room 0,5 //------------------------------------------------- var room = dungeon.addRoom(0,5); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.OPEN; room.addActor('LockedDoor',232,968); room.exitByFacing['up'] = ace.OPEN; room.addActor('BarredDoor',128,1032); room.exitByFacing['down'] = ace.OPEN; room.addActor('Statue',40,1016,{type:'leftgreen'}); room.addActor('KeeseOrNothingOrSecretBomb',40,1000); room.addActor('KeeseOrNothingOrSecretBomb',40,984); room.addActor('KeeseOrNothingOrSecretBomb',40,968); room.addActor('KeeseOrNothingOrSecretBomb',40,952); room.addActor('Statue',40,920,{type:'leftgreen'}); room.addActor('KeeseOrNothingOrSecretBomb',56,1016); room.addActor('KeeseOrNothingOrSecretBomb',56,1000); room.addActor('KeeseOrNothingOrSecretBomb',56,984); room.addActor('KeeseOrNothingOrSecretBomb',56,968); room.addActor('KeeseOrNothingOrSecretBomb',56,952); room.addActor('KeeseOrNothingOrSecretBomb',56,936); room.addActor('KeeseOrNothingOrSecretBomb',56,920); room.addActor('KeeseOrNothingOrSecretBomb',72,1016); room.addActor('KeeseOrNothingOrSecretBomb',72,1000); room.addActor('KeeseOrNothingOrSecretBomb',72,984); room.addActor('KeeseOrNothingOrSecretBomb',72,968); room.addActor('KeeseOrNothingOrSecretBomb',72,952); room.addActor('KeeseOrNothingOrSecretBomb',72,936); room.addActor('KeeseOrNothingOrSecretBomb',72,920); room.addActor('KeeseOrNothingOrSecretBomb',88,1016); room.addActor('KeeseOrNothingOrSecretBomb',88,1000); room.addActor('KeeseOrNothingOrSecretBomb',88,984); room.addActor('Digdogger',88,968); room.addActor('KeeseOrNothingOrSecretBomb',88,936); room.addActor('KeeseOrNothingOrSecretBomb',88,920); room.addActor('KeeseOrNothingOrSecretBomb',104,1016); room.addActor('KeeseOrNothingOrSecretBomb',104,1000); room.addActor('KeeseOrNothingOrSecretBomb',104,984); room.addActor('KeeseOrNothingOrSecretBomb',104,936); room.addActor('KeeseOrNothingOrSecretBomb',104,920); room.addActor('KeeseOrNothingOrSecretBomb',120,1016); room.addActor('KeeseOrNothingOrSecretBomb',120,1000); room.addActor('KeeseOrNothingOrSecretBomb',120,984); room.addActor('KeeseOrNothingOrSecretBomb',120,968); room.addActor('KeeseOrNothingOrSecretBomb',120,952); room.addActor('KeeseOrNothingOrSecretBomb',120,936); room.addActor('KeeseOrNothingOrSecretBomb',120,920); room.addActor('KeeseOrNothingOrSecretBomb',136,1016); room.addActor('SecretHeartContainer',136,1000); room.addActor('KeeseOrNothingOrSecretBomb',136,984); room.addActor('KeeseOrNothingOrSecretBomb',136,968); room.addActor('KeeseOrNothingOrSecretBomb',136,952); room.addActor('KeeseOrNothingOrSecretBomb',136,936); room.addActor('KeeseOrNothingOrSecretBomb',136,920); room.addActor('KeeseOrNothingOrSecretBomb',152,1016); room.addActor('KeeseOrNothingOrSecretBomb',152,1000); room.addActor('KeeseOrNothingOrSecretBomb',152,984); room.addActor('KeeseOrNothingOrSecretBomb',152,968); room.addActor('KeeseOrNothingOrSecretBomb',152,952); room.addActor('KeeseOrNothingOrSecretBomb',152,936); room.addActor('KeeseOrNothingOrSecretBomb',152,920); room.addActor('KeeseOrNothingOrSecretBomb',168,1016); room.addActor('KeeseOrNothingOrSecretBomb',168,1000); room.addActor('KeeseOrNothingOrSecretBomb',168,984); room.addActor('KeeseOrNothingOrSecretBomb',168,968); room.addActor('KeeseOrNothingOrSecretBomb',168,952); room.addActor('KeeseOrNothingOrSecretBomb',168,936); room.addActor('KeeseOrNothingOrSecretBomb',168,920); room.addActor('KeeseOrNothingOrSecretBomb',184,1016); room.addActor('KeeseOrNothingOrSecretBomb',184,1000); room.addActor('KeeseOrNothingOrSecretBomb',184,984); room.addActor('KeeseOrNothingOrSecretBomb',184,968); room.addActor('KeeseOrNothingOrSecretBomb',184,952); room.addActor('KeeseOrNothingOrSecretBomb',184,936); room.addActor('KeeseOrNothingOrSecretBomb',184,920); room.addActor('KeeseOrNothingOrSecretBomb',200,1000); room.addActor('KeeseOrNothingOrSecretBomb',200,984); room.addActor('KeeseOrNothingOrSecretBomb',200,968); room.addActor('KeeseOrNothingOrSecretBomb',200,952); room.addActor('KeeseOrNothingOrSecretBomb',200,920); room.addActor('Statue',216,1016,{type:'rightgreen'}); room.addActor('KeeseOrNothingOrSecretBomb',216,1000); room.addActor('KeeseOrNothingOrSecretBomb',216,984); room.addActor('KeeseOrNothingOrSecretBomb',216,968); room.addActor('KeeseOrNothingOrSecretBomb',216,952); room.addActor('KeeseOrNothingOrSecretBomb',216,936); room.addActor('Statue',216,920,{type:'rightgreen'}); //------------------------------------------------- // Room 0,6 //------------------------------------------------- var room = dungeon.addRoom(0,6); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.OPEN; room.addActor('KeeseOrNothingOrSecretBomb',40,1192); room.addActor('KeeseOrNothingOrSecretBomb',40,1176); room.addActor('KeeseOrNothingOrSecretBomb',40,1160); room.addActor('KeeseOrNothingOrSecretBomb',40,1144); room.addActor('KeeseOrNothingOrSecretBomb',40,1128); room.addActor('KeeseOrNothingOrSecretBomb',40,1112); room.addActor('KeeseOrNothingOrSecretBomb',40,1096); room.addActor('KeeseOrNothingOrSecretBomb',56,1192); room.addActor('Block',56,1176,{type:'lime'}); room.addActor('Block',56,1160,{type:'lime'}); room.addActor('Block',56,1144,{type:'lime'}); room.addActor('Block',56,1128,{type:'lime'}); room.addActor('Block',56,1112,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',56,1096); room.addActor('KeeseOrNothingOrSecretBomb',72,1192); room.addActor('Block',72,1176,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',72,1160); room.addActor('KeeseOrNothingOrSecretBomb',72,1144); room.addActor('KeeseOrNothingOrSecretBomb',72,1128); room.addActor('Block',72,1112,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',72,1096); room.addActor('KeeseOrNothingOrSecretBomb',88,1192); room.addActor('Block',88,1176,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',88,1160); room.addActor('Statue',88,1144,{type:'leftgreen'}); room.addActor('KeeseOrNothingOrSecretBomb',88,1128); room.addActor('Block',88,1112,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',88,1096); room.addActor('KeeseOrNothingOrSecretBomb',104,1192); room.addActor('Block',104,1176,{type:'lime'}); room.addActor('Statue',104,1160,{type:'leftgreen'}); room.addActor('KeeseOrNothingOrSecretBomb',104,1144); room.addActor('KeeseOrNothingOrSecretBomb',104,1128); room.addActor('Block',104,1112,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',104,1096); room.addActor('KeeseOrNothingOrSecretBomb',120,1192); room.addActor('Block',120,1176,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',120,1160); room.addActor('TriforcePiece',128,1136); room.addActor('KeeseOrNothingOrSecretBomb',120,1128); room.addActor('KeeseOrNothingOrSecretBomb',120,1112); room.addActor('KeeseOrNothingOrSecretBomb',120,1096); room.addActor('KeeseOrNothingOrSecretBomb',136,1192); room.addActor('Block',136,1176,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',136,1160); room.addActor('KeeseOrNothingOrSecretBomb',136,1144); room.addActor('KeeseOrNothingOrSecretBomb',136,1128); room.addActor('KeeseOrNothingOrSecretBomb',136,1112); room.addActor('KeeseOrNothingOrSecretBomb',136,1096); room.addActor('KeeseOrNothingOrSecretBomb',152,1192); room.addActor('Block',152,1176,{type:'lime'}); room.addActor('Statue',152,1160,{type:'rightgreen'}); room.addActor('KeeseOrNothingOrSecretBomb',152,1144); room.addActor('KeeseOrNothingOrSecretBomb',152,1128); room.addActor('Block',152,1112,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',152,1096); room.addActor('KeeseOrNothingOrSecretBomb',168,1192); room.addActor('Block',168,1176,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',168,1160); room.addActor('Statue',168,1144,{type:'rightgreen'}); room.addActor('KeeseOrNothingOrSecretBomb',168,1128); room.addActor('Block',168,1112,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',168,1096); room.addActor('KeeseOrNothingOrSecretBomb',184,1192); room.addActor('Block',184,1176,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',184,1160); room.addActor('KeeseOrNothingOrSecretBomb',184,1144); room.addActor('KeeseOrNothingOrSecretBomb',184,1128); room.addActor('Block',184,1112,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',184,1096); room.addActor('KeeseOrNothingOrSecretBomb',200,1192); room.addActor('Block',200,1176,{type:'lime'}); room.addActor('Block',200,1160,{type:'lime'}); room.addActor('Block',200,1144,{type:'lime'}); room.addActor('Block',200,1128,{type:'lime'}); room.addActor('Block',200,1112,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',200,1096); room.addActor('KeeseOrNothingOrSecretBomb',216,1192); room.addActor('KeeseOrNothingOrSecretBomb',216,1176); room.addActor('KeeseOrNothingOrSecretBomb',216,1160); room.addActor('KeeseOrNothingOrSecretBomb',216,1144); room.addActor('KeeseOrNothingOrSecretBomb',216,1128); room.addActor('KeeseOrNothingOrSecretBomb',216,1112); room.addActor('KeeseOrNothingOrSecretBomb',216,1096); //------------------------------------------------- // Room 1,1 //------------------------------------------------- var room = dungeon.addRoom(1,1); room.exitByFacing['left'] = ace.BOMBABLE; room.addActor('BombHole',280,264); room.exitByFacing['right'] = ace.BOMBABLE; room.addActor('BombHole',488,264); room.exitByFacing['up'] = ace.OPEN; room.addActor('BarredDoor',384,328); room.exitByFacing['down'] = ace.WALL; room.addActor('KeeseOrNothingOrSecretBomb',296,312); room.addActor('KeeseOrNothingOrSecretBomb',296,296); room.addActor('KeeseOrNothingOrSecretBomb',296,280); room.addActor('KeeseOrNothingOrSecretBomb',296,264); room.addActor('KeeseOrNothingOrSecretBomb',296,248); room.addActor('KeeseOrNothingOrSecretBomb',296,232); room.addActor('KeeseOrNothingOrSecretBomb',296,216); room.addActor('KeeseOrNothingOrSecretBomb',312,312); room.addActor('KeeseOrNothingOrSecretBomb',312,296); room.addActor('KeeseOrNothingOrSecretBomb',312,280); room.addActor('KeeseOrNothingOrSecretBomb',312,264); room.addActor('KeeseOrNothingOrSecretBomb',312,248); room.addActor('Gibdo',312,232,{carrying:'bomb'}); room.addActor('KeeseOrNothingOrSecretBomb',312,216); room.addActor('KeeseOrNothingOrSecretBomb',328,312); room.addActor('KeeseOrNothingOrSecretBomb',328,296); room.addActor('Block',328,280,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',328,264); room.addActor('Block',328,248,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',328,232); room.addActor('KeeseOrNothingOrSecretBomb',328,216); room.addActor('KeeseOrNothingOrSecretBomb',344,312); room.addActor('KeeseOrNothingOrSecretBomb',344,296); room.addActor('Gibdo',344,280); room.addActor('KeeseOrNothingOrSecretBomb',344,264); room.addActor('Gibdo',344,248); room.addActor('KeeseOrNothingOrSecretBomb',344,232); room.addActor('KeeseOrNothingOrSecretBomb',344,216); room.addActor('KeeseOrNothingOrSecretBomb',360,312); room.addActor('KeeseOrNothingOrSecretBomb',360,296); room.addActor('KeeseOrNothingOrSecretBomb',360,280); room.addActor('KeeseOrNothingOrSecretBomb',360,264); room.addActor('KeeseOrNothingOrSecretBomb',360,248); room.addActor('KeeseOrNothingOrSecretBomb',360,232); room.addActor('KeeseOrNothingOrSecretBomb',360,216); room.addActor('KeeseOrNothingOrSecretBomb',376,312); room.addActor('KeeseOrNothingOrSecretBomb',376,296); room.addActor('Gibdo',376,280); room.addActor('KeeseOrNothingOrSecretBomb',376,264); room.addActor('Gibdo',376,248); room.addActor('KeeseOrNothingOrSecretBomb',376,232); room.addActor('KeeseOrNothingOrSecretBomb',376,216); room.addActor('KeeseOrNothingOrSecretBomb',392,312); room.addActor('KeeseOrNothingOrSecretBomb',392,296); room.addActor('KeeseOrNothingOrSecretBomb',392,280); room.addActor('KeeseOrNothingOrSecretBomb',392,264); room.addActor('KeeseOrNothingOrSecretBomb',392,248); room.addActor('KeeseOrNothingOrSecretBomb',392,232); room.addActor('KeeseOrNothingOrSecretBomb',392,216); room.addActor('KeeseOrNothingOrSecretBomb',408,312); room.addActor('KeeseOrNothingOrSecretBomb',408,296); room.addActor('KeeseOrNothingOrSecretBomb',408,280); room.addActor('KeeseOrNothingOrSecretBomb',408,264); room.addActor('KeeseOrNothingOrSecretBomb',408,248); room.addActor('KeeseOrNothingOrSecretBomb',408,232); room.addActor('KeeseOrNothingOrSecretBomb',408,216); room.addActor('KeeseOrNothingOrSecretBomb',424,312); room.addActor('KeeseOrNothingOrSecretBomb',424,296); room.addActor('KeeseOrNothingOrSecretBomb',424,280); room.addActor('KeeseOrNothingOrSecretBomb',424,264); room.addActor('KeeseOrNothingOrSecretBomb',424,248); room.addActor('KeeseOrNothingOrSecretBomb',424,232); room.addActor('KeeseOrNothingOrSecretBomb',424,216); room.addActor('KeeseOrNothingOrSecretBomb',440,312); room.addActor('KeeseOrNothingOrSecretBomb',440,296); room.addActor('Block',440,280,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',440,264); room.addActor('Block',440,248,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',440,232); room.addActor('KeeseOrNothingOrSecretBomb',440,216); room.addActor('KeeseOrNothingOrSecretBomb',456,312); room.addActor('KeeseOrNothingOrSecretBomb',456,296); room.addActor('KeeseOrNothingOrSecretBomb',456,280); room.addActor('KeeseOrNothingOrSecretBomb',456,264); room.addActor('KeeseOrNothingOrSecretBomb',456,248); room.addActor('KeeseOrNothingOrSecretBomb',456,232); room.addActor('KeeseOrNothingOrSecretBomb',456,216); room.addActor('KeeseOrNothingOrSecretBomb',472,312); room.addActor('KeeseOrNothingOrSecretBomb',472,296); room.addActor('KeeseOrNothingOrSecretBomb',472,280); room.addActor('KeeseOrNothingOrSecretBomb',472,264); room.addActor('KeeseOrNothingOrSecretBomb',472,248); room.addActor('KeeseOrNothingOrSecretBomb',472,232); room.addActor('KeeseOrNothingOrSecretBomb',472,216); //------------------------------------------------- // Room 1,2 //------------------------------------------------- var room = dungeon.addRoom(1,2); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.OPEN; room.addActor('BarredDoor',488,440); room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.OPEN; room.addActor('KeeseOrNothingOrSecretBomb',296,488); room.addActor('KeeseOrNothingOrSecretBomb',296,472); room.addActor('KeeseOrNothingOrSecretBomb',296,456); room.addActor('KeeseOrNothingOrSecretBomb',296,440); room.addActor('KeeseOrNothingOrSecretBomb',296,424); room.addActor('KeeseOrNothingOrSecretBomb',296,408); room.addActor('KeeseOrNothingOrSecretBomb',296,392); room.addActor('KeeseOrNothingOrSecretBomb',312,488); room.addActor('KeeseOrNothingOrSecretBomb',312,472); room.addActor('KeeseOrNothingOrSecretBomb',312,456); room.addActor('KeeseOrNothingOrSecretBomb',312,440); room.addActor('KeeseOrNothingOrSecretBomb',312,424); room.addActor('Zol',312,408); room.addActor('KeeseOrNothingOrSecretBomb',312,392); room.addActor('KeeseOrNothingOrSecretBomb',328,488); room.addActor('KeeseOrNothingOrSecretBomb',328,472); room.addActor('KeeseOrNothingOrSecretBomb',328,456); room.addActor('KeeseOrNothingOrSecretBomb',328,440); room.addActor('KeeseOrNothingOrSecretBomb',328,424); room.addActor('KeeseOrNothingOrSecretBomb',328,408); room.addActor('KeeseOrNothingOrSecretBomb',328,392); room.addActor('KeeseOrNothingOrSecretBomb',344,488); room.addActor('KeeseOrNothingOrSecretBomb',344,472); room.addActor('Zol',344,456); room.addActor('KeeseOrNothingOrSecretBomb',344,440); room.addActor('Zol',344,424); room.addActor('KeeseOrNothingOrSecretBomb',344,408); room.addActor('KeeseOrNothingOrSecretBomb',344,392); room.addActor('KeeseOrNothingOrSecretBomb',360,488); room.addActor('KeeseOrNothingOrSecretBomb',360,472); room.addActor('KeeseOrNothingOrSecretBomb',360,456); room.addActor('KeeseOrNothingOrSecretBomb',360,440); room.addActor('KeeseOrNothingOrSecretBomb',360,424); room.addActor('KeeseOrNothingOrSecretBomb',360,408); room.addActor('KeeseOrNothingOrSecretBomb',360,392); room.addActor('KeeseOrNothingOrSecretBomb',376,488); room.addActor('KeeseOrNothingOrSecretBomb',376,472); room.addActor('Zol',376,456); room.addActor('KeeseOrNothingOrSecretBomb',376,440); room.addActor('Zol',376,424); room.addActor('KeeseOrNothingOrSecretBomb',376,408); room.addActor('KeeseOrNothingOrSecretBomb',376,392); room.addActor('KeeseOrNothingOrSecretBomb',392,488); room.addActor('KeeseOrNothingOrSecretBomb',392,472); room.addActor('KeeseOrNothingOrSecretBomb',392,456); room.addActor('KeeseOrNothingOrSecretBomb',392,440); room.addActor('SecretKey',392,424); room.addActor('KeeseOrNothingOrSecretBomb',392,408); room.addActor('KeeseOrNothingOrSecretBomb',392,392); room.addActor('KeeseOrNothingOrSecretBomb',408,488); room.addActor('KeeseOrNothingOrSecretBomb',408,472); room.addActor('KeeseOrNothingOrSecretBomb',408,456); room.addActor('KeeseOrNothingOrSecretBomb',408,440); room.addActor('KeeseOrNothingOrSecretBomb',408,424); room.addActor('KeeseOrNothingOrSecretBomb',408,408); room.addActor('KeeseOrNothingOrSecretBomb',408,392); room.addActor('Water',424,488); room.addActor('Water',424,472); room.addActor('Water',424,456); room.addActor('Water',424,440); room.addActor('Water',424,424); room.addActor('Water',424,408); room.addActor('Water',424,392); room.addActor('KeeseOrNothingOrSecretBomb',440,488); room.addActor('KeeseOrNothingOrSecretBomb',440,472); room.addActor('KeeseOrNothingOrSecretBomb',440,456); room.addActor('KeeseOrNothingOrSecretBomb',440,440); room.addActor('KeeseOrNothingOrSecretBomb',440,424); room.addActor('KeeseOrNothingOrSecretBomb',440,408); room.addActor('KeeseOrNothingOrSecretBomb',440,392); room.addActor('KeeseOrNothingOrSecretBomb',456,488); room.addActor('KeeseOrNothingOrSecretBomb',456,472); room.addActor('KeeseOrNothingOrSecretBomb',456,456); room.addActor('KeeseOrNothingOrSecretBomb',456,440); room.addActor('KeeseOrNothingOrSecretBomb',456,424); room.addActor('KeeseOrNothingOrSecretBomb',456,408); room.addActor('KeeseOrNothingOrSecretBomb',456,392); room.addActor('KeeseOrNothingOrSecretBomb',472,488); room.addActor('KeeseOrNothingOrSecretBomb',472,472); room.addActor('KeeseOrNothingOrSecretBomb',472,456); room.addActor('KeeseOrNothingOrSecretBomb',472,440); room.addActor('KeeseOrNothingOrSecretBomb',472,424); room.addActor('KeeseOrNothingOrSecretBomb',472,408); room.addActor('KeeseOrNothingOrSecretBomb',472,392); //------------------------------------------------- // Room 1,5 //------------------------------------------------- var room = dungeon.addRoom(1,5); room.exitByFacing['left'] = ace.OPEN; room.addActor('LockedDoor',280,968); room.exitByFacing['right'] = ace.OPEN; room.exitByFacing['up'] = ace.BOMBABLE; room.addActor('BombHole',384,1032); room.exitByFacing['down'] = ace.WALL; room.addActor('KeeseOrNothingOrSecretBomb',296,1016); room.addActor('KeeseOrNothingOrSecretBomb',296,1000); room.addActor('KeeseOrNothingOrSecretBomb',296,984); room.addActor('PolsVoice',296,968); room.addActor('KeeseOrNothingOrSecretBomb',296,952); room.addActor('KeeseOrNothingOrSecretBomb',296,936); room.addActor('KeeseOrNothingOrSecretBomb',296,920); room.addActor('KeeseOrNothingOrSecretBomb',312,1016); room.addActor('Block',312,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',312,984); room.addActor('Block',312,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',312,952); room.addActor('Block',312,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',312,920); room.addActor('KeeseOrNothingOrSecretBomb',328,1016); room.addActor('Block',328,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',328,984); room.addActor('Block',328,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',328,952); room.addActor('Block',328,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',328,920); room.addActor('KeeseOrNothingOrSecretBomb',344,1016); room.addActor('Block',344,1000,{type:'lime'}); room.addActor('PolsVoice',344,984); room.addActor('Block',344,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',344,952); room.addActor('Block',344,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',344,920); room.addActor('KeeseOrNothingOrSecretBomb',360,1016); room.addActor('Block',360,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',360,984); room.addActor('Block',360,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',360,952); room.addActor('Block',360,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',360,920); room.addActor('KeeseOrNothingOrSecretBomb',376,1016); room.addActor('Block',376,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',376,984); room.addActor('Block',376,968,{type:'lime'}); room.addActor('PolsVoice',376,952); room.addActor('Block',376,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',376,920); room.addActor('KeeseOrNothingOrSecretBomb',392,1016); room.addActor('Block',392,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',392,984); room.addActor('Block',392,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',392,952); room.addActor('Block',392,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',392,920); room.addActor('KeeseOrNothingOrSecretBomb',408,1016); room.addActor('Block',408,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',408,984); room.addActor('Block',408,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',408,952); room.addActor('Block',408,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',408,920); room.addActor('PolsVoice',424,1016); room.addActor('Block',424,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',424,984); room.addActor('Block',424,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',424,952); room.addActor('Block',424,936,{type:'lime'}); room.addActor('PolsVoice',424,920); room.addActor('KeeseOrNothingOrSecretBomb',440,1016); room.addActor('Block',440,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',440,984); room.addActor('Block',440,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',440,952); room.addActor('Block',440,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',440,920); room.addActor('KeeseOrNothingOrSecretBomb',456,1016); room.addActor('Block',456,1000,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',456,984); room.addActor('Block',456,968,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',456,952); room.addActor('Block',456,936,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',456,920); room.addActor('KeeseOrNothingOrSecretBomb',472,1016); room.addActor('KeeseOrNothingOrSecretBomb',472,1000); room.addActor('KeeseOrNothingOrSecretBomb',472,984); room.addActor('KeeseOrNothingOrSecretBomb',472,968); room.addActor('KeeseOrNothingOrSecretBomb',472,952); room.addActor('KeeseOrNothingOrSecretBomb',472,936); room.addActor('KeeseOrNothingOrSecretBomb',472,920); //------------------------------------------------- // Room 1,6 //------------------------------------------------- var room = dungeon.addRoom(1,6); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.BOMBABLE; room.addActor('BombHole',384,1080); room.addActor('Fire',336,1160); room.addActor('OldMan',384,1168); room.addActor('OldMan',384,1152); room.addActor('Fire',432,1160); //------------------------------------------------- // Room 1,7 //------------------------------------------------- var room = dungeon.addRoom(1,7); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.OPEN; room.addActor('LockedDoor',488,1320); room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.WALL; room.addActor('KeeseOrNothingOrSecretBomb',296,1368); room.addActor('KeeseOrNothingOrSecretBomb',296,1352); room.addActor('KeeseOrNothingOrSecretBomb',296,1336); room.addActor('DarknutBlue',296,1320); room.addActor('KeeseOrNothingOrSecretBomb',296,1304); room.addActor('KeeseOrNothingOrSecretBomb',296,1288); room.addActor('KeeseOrNothingOrSecretBomb',296,1272); room.addActor('KeeseOrNothingOrSecretBomb',312,1368); room.addActor('DarknutBlue',312,1352); room.addActor('KeeseOrNothingOrSecretBomb',312,1336); room.addActor('KeeseOrNothingOrSecretBomb',312,1320); room.addActor('KeeseOrNothingOrSecretBomb',312,1304); room.addActor('DarknutBlue',312,1288); room.addActor('KeeseOrNothingOrSecretBomb',312,1272); room.addActor('KeeseOrNothingOrSecretBomb',328,1368); room.addActor('KeeseOrNothingOrSecretBomb',328,1352); room.addActor('KeeseOrNothingOrSecretBomb',328,1336); room.addActor('KeeseOrNothingOrSecretBomb',328,1320); room.addActor('KeeseOrNothingOrSecretBomb',328,1304); room.addActor('KeeseOrNothingOrSecretBomb',328,1288); room.addActor('KeeseOrNothingOrSecretBomb',328,1272); room.addActor('KeeseOrNothingOrSecretBomb',344,1368); room.addActor('KeeseOrNothingOrSecretBomb',344,1352); room.addActor('DarknutBlue',344,1336); room.addActor('KeeseOrNothingOrSecretBomb',344,1320); room.addActor('DarknutBlue',344,1304); room.addActor('KeeseOrNothingOrSecretBomb',344,1288); room.addActor('KeeseOrNothingOrSecretBomb',344,1272); room.addActor('KeeseOrNothingOrSecretBomb',360,1368); room.addActor('KeeseOrNothingOrSecretBomb',360,1352); room.addActor('KeeseOrNothingOrSecretBomb',360,1336); room.addActor('KeeseOrNothingOrSecretBomb',360,1320); room.addActor('KeeseOrNothingOrSecretBomb',360,1304); room.addActor('KeeseOrNothingOrSecretBomb',360,1288); room.addActor('KeeseOrNothingOrSecretBomb',360,1272); room.addActor('KeeseOrNothingOrSecretBomb',376,1368); room.addActor('KeeseOrNothingOrSecretBomb',376,1352); room.addActor('KeeseOrNothingOrSecretBomb',376,1336); room.addActor('Block',376,1320,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',376,1304); room.addActor('KeeseOrNothingOrSecretBomb',376,1288); room.addActor('KeeseOrNothingOrSecretBomb',376,1272); room.addActor('KeeseOrNothingOrSecretBomb',392,1368); room.addActor('KeeseOrNothingOrSecretBomb',392,1352); room.addActor('KeeseOrNothingOrSecretBomb',392,1336); room.addActor('KeeseOrNothingOrSecretBomb',392,1320); room.addActor('KeeseOrNothingOrSecretBomb',392,1304); room.addActor('KeeseOrNothingOrSecretBomb',392,1288); room.addActor('KeeseOrNothingOrSecretBomb',392,1272); room.addActor('KeeseOrNothingOrSecretBomb',408,1368); room.addActor('KeeseOrNothingOrSecretBomb',408,1352); room.addActor('KeeseOrNothingOrSecretBomb',408,1336); room.addActor('KeeseOrNothingOrSecretBomb',408,1320); room.addActor('KeeseOrNothingOrSecretBomb',408,1304); room.addActor('KeeseOrNothingOrSecretBomb',408,1288); room.addActor('KeeseOrNothingOrSecretBomb',408,1272); room.addActor('KeeseOrNothingOrSecretBomb',424,1368); room.addActor('KeeseOrNothingOrSecretBomb',424,1352); room.addActor('KeeseOrNothingOrSecretBomb',424,1336); room.addActor('KeeseOrNothingOrSecretBomb',424,1320); room.addActor('KeeseOrNothingOrSecretBomb',424,1304); room.addActor('KeeseOrNothingOrSecretBomb',424,1288); room.addActor('DarknutBlue',424,1272); room.addActor('KeeseOrNothingOrSecretBomb',440,1368); room.addActor('KeeseOrNothingOrSecretBomb',440,1352); room.addActor('KeeseOrNothingOrSecretBomb',440,1336); room.addActor('KeeseOrNothingOrSecretBomb',440,1320); room.addActor('KeeseOrNothingOrSecretBomb',440,1304); room.addActor('KeeseOrNothingOrSecretBomb',440,1288); room.addActor('KeeseOrNothingOrSecretBomb',440,1272); room.addActor('Stairs',456,1368,{type:'whistle'}); room.addActor('KeeseOrNothingOrSecretBomb',456,1352); room.addActor('KeeseOrNothingOrSecretBomb',456,1336); room.addActor('KeeseOrNothingOrSecretBomb',456,1320); room.addActor('KeeseOrNothingOrSecretBomb',456,1304); room.addActor('KeeseOrNothingOrSecretBomb',456,1288); room.addActor('KeeseOrNothingOrSecretBomb',456,1272); room.addActor('Stairs',472,1368,{teleportTo:[120,262,-1008]}); room.addActor('KeeseOrNothingOrSecretBomb',472,1352); room.addActor('KeeseOrNothingOrSecretBomb',472,1336); room.addActor('KeeseOrNothingOrSecretBomb',472,1320); room.addActor('KeeseOrNothingOrSecretBomb',472,1304); room.addActor('KeeseOrNothingOrSecretBomb',472,1288); room.addActor('KeeseOrNothingOrSecretBomb',472,1272); //------------------------------------------------- // Room 2,0 //------------------------------------------------- var room = dungeon.addRoom(2,0); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.OPEN; room.exitByFacing['up'] = ace.OPEN; room.exitByFacing['down'] = ace.OPEN; room.addActor('CaveExit', 2*256+128, 0, {teleportTo: [2936,1334, -16]}); room.addActor('OldMan', 2*256+128, 90, {'text1': ace.UNDER_CONSTRUCTION_MESSAGE }); room.addActor('KeeseOrNothingOrSecretBomb',552,136); room.addActor('KeeseOrNothingOrSecretBomb',552,120); room.addActor('KeeseOrNothingOrSecretBomb',552,104); room.addActor('KeeseOrNothingOrSecretBomb',552,88); room.addActor('KeeseOrNothingOrSecretBomb',552,72); room.addActor('KeeseOrNothingOrSecretBomb',552,56); room.addActor('KeeseOrNothingOrSecretBomb',552,40); room.addActor('KeeseOrNothingOrSecretBomb',568,136); room.addActor('Statue',568,120,{type:'leftred'}); room.addActor('KeeseOrNothingOrSecretBomb',568,104); room.addActor('Statue',568,88,{type:'leftred'}); room.addActor('KeeseOrNothingOrSecretBomb',568,72); room.addActor('Statue',568,56,{type:'leftred'}); room.addActor('KeeseOrNothingOrSecretBomb',568,40); room.addActor('KeeseOrNothingOrSecretBomb',584,136); room.addActor('KeeseOrNothingOrSecretBomb',584,120); room.addActor('KeeseOrNothingOrSecretBomb',584,104); room.addActor('KeeseOrNothingOrSecretBomb',584,88); room.addActor('KeeseOrNothingOrSecretBomb',584,72); room.addActor('KeeseOrNothingOrSecretBomb',584,56); room.addActor('KeeseOrNothingOrSecretBomb',584,40); room.addActor('KeeseOrNothingOrSecretBomb',600,136); room.addActor('KeeseOrNothingOrSecretBomb',600,120); room.addActor('KeeseOrNothingOrSecretBomb',600,104); room.addActor('KeeseOrNothingOrSecretBomb',600,88); room.addActor('KeeseOrNothingOrSecretBomb',600,72); room.addActor('KeeseOrNothingOrSecretBomb',600,56); room.addActor('KeeseOrNothingOrSecretBomb',600,40); room.addActor('KeeseOrNothingOrSecretBomb',616,136); room.addActor('Statue',616,120,{type:'leftred'}); room.addActor('KeeseOrNothingOrSecretBomb',616,104); room.addActor('Statue',616,88,{type:'leftred'}); room.addActor('KeeseOrNothingOrSecretBomb',616,72); room.addActor('Statue',616,56,{type:'leftred'}); room.addActor('KeeseOrNothingOrSecretBomb',616,40); room.addActor('KeeseOrNothingOrSecretBomb',632,136); room.addActor('KeeseOrNothingOrSecretBomb',632,120); room.addActor('KeeseOrNothingOrSecretBomb',632,104); room.addActor('KeeseOrNothingOrSecretBomb',632,88); room.addActor('KeeseOrNothingOrSecretBomb',632,72); room.addActor('KeeseOrNothingOrSecretBomb',632,56); room.addActor('KeeseOrNothingOrSecretBomb',632,40); room.addActor('KeeseOrNothingOrSecretBomb',648,136); room.addActor('KeeseOrNothingOrSecretBomb',648,120); room.addActor('KeeseOrNothingOrSecretBomb',648,104); room.addActor('KeeseOrNothingOrSecretBomb',648,88); room.addActor('KeeseOrNothingOrSecretBomb',648,72); room.addActor('KeeseOrNothingOrSecretBomb',648,56); room.addActor('KeeseOrNothingOrSecretBomb',648,40); room.addActor('KeeseOrNothingOrSecretBomb',664,136); room.addActor('Statue',664,120,{type:'rightred'}); room.addActor('KeeseOrNothingOrSecretBomb',664,104); room.addActor('Statue',664,88,{type:'rightred'}); room.addActor('KeeseOrNothingOrSecretBomb',664,72); room.addActor('Statue',664,56,{type:'rightred'}); room.addActor('KeeseOrNothingOrSecretBomb',664,40); room.addActor('KeeseOrNothingOrSecretBomb',680,136); room.addActor('KeeseOrNothingOrSecretBomb',680,120); room.addActor('KeeseOrNothingOrSecretBomb',680,104); room.addActor('KeeseOrNothingOrSecretBomb',680,88); room.addActor('KeeseOrNothingOrSecretBomb',680,72); room.addActor('KeeseOrNothingOrSecretBomb',680,56); room.addActor('KeeseOrNothingOrSecretBomb',680,40); room.addActor('KeeseOrNothingOrSecretBomb',696,136); room.addActor('KeeseOrNothingOrSecretBomb',696,120); room.addActor('KeeseOrNothingOrSecretBomb',696,104); room.addActor('KeeseOrNothingOrSecretBomb',696,88); room.addActor('KeeseOrNothingOrSecretBomb',696,72); room.addActor('KeeseOrNothingOrSecretBomb',696,56); room.addActor('KeeseOrNothingOrSecretBomb',696,40); room.addActor('KeeseOrNothingOrSecretBomb',712,136); room.addActor('Statue',712,120,{type:'rightred'}); room.addActor('KeeseOrNothingOrSecretBomb',712,104); room.addActor('Statue',712,88,{type:'rightred'}); room.addActor('KeeseOrNothingOrSecretBomb',712,72); room.addActor('Statue',712,56,{type:'rightred'}); room.addActor('KeeseOrNothingOrSecretBomb',712,40); room.addActor('KeeseOrNothingOrSecretBomb',728,136); room.addActor('KeeseOrNothingOrSecretBomb',728,120); room.addActor('KeeseOrNothingOrSecretBomb',728,104); room.addActor('KeeseOrNothingOrSecretBomb',728,88); room.addActor('KeeseOrNothingOrSecretBomb',728,72); room.addActor('KeeseOrNothingOrSecretBomb',728,56); room.addActor('KeeseOrNothingOrSecretBomb',728,40); //------------------------------------------------- // Room 2,1 //------------------------------------------------- var room = dungeon.addRoom(2,1); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.OPEN; room.addActor('Water',552,280); room.addActor('Gibdo',568,296,{carrying:'key'}); room.addActor('Water',568,280); room.addActor('Water',584,280); room.addActor('Gibdo',600,312); room.addActor('Water',600,280); room.addActor('Gibdo',600,248); room.addActor('Water',616,280); room.addActor('Water',632,280); room.addActor('Water',648,280); room.addActor('Water',664,280); room.addActor('Water',680,280); room.addActor('Water',696,280); room.addActor('Water',712,280); room.addActor('Water',728,280); //------------------------------------------------- // Room 2,2 //------------------------------------------------- var room = dungeon.addRoom(2,2); room.exitByFacing['left'] = ace.OPEN; room.addActor('BarredDoor',536,440); room.exitByFacing['right'] = ace.OPEN; room.exitByFacing['up'] = ace.OPEN; room.addActor('LockedDoor',640,504); room.exitByFacing['down'] = ace.OPEN; room.addActor('KeeseOrNothingOrSecretBomb',552,488); room.addActor('KeeseOrNothingOrSecretBomb',552,472); room.addActor('KeeseOrNothingOrSecretBomb',552,456); room.addActor('KeeseOrNothingOrSecretBomb',552,440); room.addActor('KeeseOrNothingOrSecretBomb',552,424); room.addActor('KeeseOrNothingOrSecretBomb',552,408); room.addActor('KeeseOrNothingOrSecretBomb',552,392); room.addActor('KeeseOrNothingOrSecretBomb',568,488); room.addActor('KeeseOrNothingOrSecretBomb',568,456); room.addActor('KeeseOrNothingOrSecretBomb',568,440); room.addActor('KeeseOrNothingOrSecretBomb',568,424); room.addActor('KeeseOrNothingOrSecretBomb',568,408); room.addActor('KeeseOrNothingOrSecretBomb',568,392); room.addActor('KeeseOrNothingOrSecretBomb',584,488); room.addActor('Dodongo',584,472); room.addActor('KeeseOrNothingOrSecretBomb',584,456); room.addActor('KeeseOrNothingOrSecretBomb',584,440); room.addActor('KeeseOrNothingOrSecretBomb',584,424); room.addActor('KeeseOrNothingOrSecretBomb',584,408); room.addActor('KeeseOrNothingOrSecretBomb',584,392); room.addActor('KeeseOrNothingOrSecretBomb',600,472); room.addActor('KeeseOrNothingOrSecretBomb',600,456); room.addActor('KeeseOrNothingOrSecretBomb',600,440); room.addActor('KeeseOrNothingOrSecretBomb',600,408); room.addActor('KeeseOrNothingOrSecretBomb',600,392); room.addActor('Dodongo',616,488); room.addActor('KeeseOrNothingOrSecretBomb',616,472); room.addActor('KeeseOrNothingOrSecretBomb',616,456); room.addActor('KeeseOrNothingOrSecretBomb',616,440); room.addActor('Dodongo',616,424); room.addActor('KeeseOrNothingOrSecretBomb',616,408); room.addActor('KeeseOrNothingOrSecretBomb',616,392); room.addActor('KeeseOrNothingOrSecretBomb',632,488); room.addActor('KeeseOrNothingOrSecretBomb',632,472); room.addActor('KeeseOrNothingOrSecretBomb',632,456); room.addActor('KeeseOrNothingOrSecretBomb',632,440); room.addActor('KeeseOrNothingOrSecretBomb',632,424); room.addActor('KeeseOrNothingOrSecretBomb',632,408); room.addActor('KeeseOrNothingOrSecretBomb',632,392); room.addActor('KeeseOrNothingOrSecretBomb',648,488); room.addActor('KeeseOrNothingOrSecretBomb',648,472); room.addActor('KeeseOrNothingOrSecretBomb',648,456); room.addActor('KeeseOrNothingOrSecretBomb',648,440); room.addActor('KeeseOrNothingOrSecretBomb',648,424); room.addActor('KeeseOrNothingOrSecretBomb',648,408); room.addActor('KeeseOrNothingOrSecretBomb',648,392); room.addActor('KeeseOrNothingOrSecretBomb',664,488); room.addActor('KeeseOrNothingOrSecretBomb',664,472); room.addActor('KeeseOrNothingOrSecretBomb',664,456); room.addActor('KeeseOrNothingOrSecretBomb',664,440); room.addActor('KeeseOrNothingOrSecretBomb',664,424); room.addActor('KeeseOrNothingOrSecretBomb',664,408); room.addActor('KeeseOrNothingOrSecretBomb',664,392); room.addActor('KeeseOrNothingOrSecretBomb',680,488); room.addActor('KeeseOrNothingOrSecretBomb',680,472); room.addActor('KeeseOrNothingOrSecretBomb',680,456); room.addActor('KeeseOrNothingOrSecretBomb',680,440); room.addActor('KeeseOrNothingOrSecretBomb',680,424); room.addActor('KeeseOrNothingOrSecretBomb',680,408); room.addActor('KeeseOrNothingOrSecretBomb',680,392); room.addActor('KeeseOrNothingOrSecretBomb',696,488); room.addActor('KeeseOrNothingOrSecretBomb',696,472); room.addActor('KeeseOrNothingOrSecretBomb',696,456); room.addActor('KeeseOrNothingOrSecretBomb',696,440); room.addActor('KeeseOrNothingOrSecretBomb',696,424); room.addActor('KeeseOrNothingOrSecretBomb',696,408); room.addActor('KeeseOrNothingOrSecretBomb',696,392); room.addActor('KeeseOrNothingOrSecretBomb',712,488); room.addActor('KeeseOrNothingOrSecretBomb',712,472); room.addActor('KeeseOrNothingOrSecretBomb',712,456); room.addActor('KeeseOrNothingOrSecretBomb',712,440); room.addActor('KeeseOrNothingOrSecretBomb',712,424); room.addActor('KeeseOrNothingOrSecretBomb',712,408); room.addActor('KeeseOrNothingOrSecretBomb',712,392); room.addActor('KeeseOrNothingOrSecretBomb',728,488); room.addActor('KeeseOrNothingOrSecretBomb',728,472); room.addActor('KeeseOrNothingOrSecretBomb',728,456); room.addActor('KeeseOrNothingOrSecretBomb',728,440); room.addActor('KeeseOrNothingOrSecretBomb',728,424); room.addActor('KeeseOrNothingOrSecretBomb',728,408); room.addActor('KeeseOrNothingOrSecretBomb',728,392); //------------------------------------------------- // Room 2,3 //------------------------------------------------- var room = dungeon.addRoom(2,3); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.OPEN; room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.OPEN; room.addActor('LockedDoor',640,552); room.addActor('Water',568,648); room.addActor('Water',568,632); room.addActor('Water',568,616); room.addActor('Water',568,600); room.addActor('Water',568,584); room.addActor('Water',568,568); room.addActor('Water',584,648); room.addActor('Water',584,632); room.addActor('Water',584,616); room.addActor('Water',584,600); room.addActor('Water',584,584); room.addActor('Water',584,568); room.addActor('Water',600,648); room.addActor('Water',600,632); room.addActor('Water',600,584); room.addActor('Water',600,568); room.addActor('Water',616,648); room.addActor('Water',616,632); room.addActor('Water',616,584); room.addActor('Water',616,568); room.addActor('Water',632,648); room.addActor('Water',632,632); room.addActor('Water',648,648); room.addActor('Water',648,632); room.addActor('Map',648,600); room.addActor('Water',664,648); room.addActor('Water',664,632); room.addActor('Water',664,584); room.addActor('Water',664,568); room.addActor('Water',680,648); room.addActor('Water',680,632); room.addActor('Water',680,584); room.addActor('Water',680,568); room.addActor('Water',696,648); room.addActor('Water',696,632); room.addActor('Water',696,616); room.addActor('Water',696,600); room.addActor('Water',696,584); room.addActor('Water',696,568); room.addActor('Water',712,648); room.addActor('Water',712,632); room.addActor('Water',712,616); room.addActor('Water',712,600); room.addActor('Water',712,584); room.addActor('Water',712,568); //------------------------------------------------- // Room 2,5 //------------------------------------------------- var room = dungeon.addRoom(2,5); room.exitByFacing['left'] = ace.OPEN; room.exitByFacing['right'] = ace.OPEN; room.addActor('LockedDoor',744,968); room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.WALL; room.addActor('KeeseOrNothingOrSecretBomb',552,1016); room.addActor('KeeseOrNothingOrSecretBomb',552,1000); room.addActor('KeeseOrNothingOrSecretBomb',552,984); room.addActor('KeeseOrNothingOrSecretBomb',552,968); room.addActor('KeeseOrNothingOrSecretBomb',552,952); room.addActor('KeeseOrNothingOrSecretBomb',552,936); room.addActor('KeeseOrNothingOrSecretBomb',552,920); room.addActor('KeeseOrNothingOrSecretBomb',568,1016); room.addActor('Water',568,1000); room.addActor('Water',568,984); room.addActor('Water',568,968); room.addActor('Water',568,952); room.addActor('Water',568,936); room.addActor('KeeseOrNothingOrSecretBomb',568,920); room.addActor('KeeseOrNothingOrSecretBomb',584,1016); room.addActor('Water',584,1000); room.addActor('KeeseOrNothingOrSecretBomb',584,984); room.addActor('KeeseOrNothingOrSecretBomb',584,968); room.addActor('KeeseOrNothingOrSecretBomb',584,952); room.addActor('Water',584,936); room.addActor('KeeseOrNothingOrSecretBomb',584,920); room.addActor('KeeseOrNothingOrSecretBomb',600,1016); room.addActor('Water',600,1000); room.addActor('KeeseOrNothingOrSecretBomb',600,984); room.addActor('KeeseOrNothingOrSecretBomb',600,968); room.addActor('Gibdo',600,952); room.addActor('Water',600,936); room.addActor('KeeseOrNothingOrSecretBomb',600,920); room.addActor('KeeseOrNothingOrSecretBomb',616,1016); room.addActor('Water',616,1000); room.addActor('KeeseOrNothingOrSecretBomb',616,984); room.addActor('KeeseOrNothingOrSecretBomb',616,968); room.addActor('KeeseOrNothingOrSecretBomb',616,952); room.addActor('Water',616,936); room.addActor('KeeseOrNothingOrSecretBomb',616,920); room.addActor('KeeseOrNothingOrSecretBomb',632,1016); room.addActor('Water',632,1000); room.addActor('Gibdo',632,984); room.addActor('KeeseOrNothingOrSecretBomb',632,968); room.addActor('Gibdo',632,952); room.addActor('Water',632,936); room.addActor('KeeseOrNothingOrSecretBomb',632,920); room.addActor('KeeseOrNothingOrSecretBomb',648,1016); room.addActor('Water',648,1000); room.addActor('KeeseOrNothingOrSecretBomb',648,984); room.addActor('KeeseOrNothingOrSecretBomb',648,968); room.addActor('SecretKey',648,952); room.addActor('Water',648,936); room.addActor('KeeseOrNothingOrSecretBomb',648,920); room.addActor('KeeseOrNothingOrSecretBomb',664,1016); room.addActor('Water',664,1000); room.addActor('KeeseOrNothingOrSecretBomb',664,984); room.addActor('KeeseOrNothingOrSecretBomb',664,968); room.addActor('KeeseOrNothingOrSecretBomb',664,952); room.addActor('Water',664,936); room.addActor('KeeseOrNothingOrSecretBomb',664,920); room.addActor('Gibdo',680,1016); room.addActor('Water',680,1000); room.addActor('KeeseOrNothingOrSecretBomb',680,984); room.addActor('KeeseOrNothingOrSecretBomb',680,968); room.addActor('KeeseOrNothingOrSecretBomb',680,952); room.addActor('Water',680,936); room.addActor('Gibdo',680,920); room.addActor('KeeseOrNothingOrSecretBomb',696,1016); room.addActor('Water',696,1000); room.addActor('KeeseOrNothingOrSecretBomb',696,984); room.addActor('KeeseOrNothingOrSecretBomb',696,968); room.addActor('KeeseOrNothingOrSecretBomb',696,952); room.addActor('Water',696,936); room.addActor('KeeseOrNothingOrSecretBomb',696,920); room.addActor('KeeseOrNothingOrSecretBomb',712,1016); room.addActor('Water',712,1000); room.addActor('Water',712,984); room.addActor('Water',712,968); room.addActor('Water',712,952); room.addActor('Water',712,936); room.addActor('KeeseOrNothingOrSecretBomb',712,920); room.addActor('KeeseOrNothingOrSecretBomb',728,1016); room.addActor('KeeseOrNothingOrSecretBomb',728,1000); room.addActor('KeeseOrNothingOrSecretBomb',728,984); room.addActor('KeeseOrNothingOrSecretBomb',728,968); room.addActor('KeeseOrNothingOrSecretBomb',728,952); room.addActor('KeeseOrNothingOrSecretBomb',728,936); room.addActor('KeeseOrNothingOrSecretBomb',728,920); //------------------------------------------------- // Room 2,6 //------------------------------------------------- var room = dungeon.addRoom(2,6); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.BOMBABLE; room.addActor('BombHole',744,1144); room.exitByFacing['up'] = ace.OPEN; room.addActor('LockedDoor',640,1208); room.exitByFacing['down'] = ace.WALL; room.addActor('KeeseOrNothingOrSecretBomb',552,1192); room.addActor('KeeseOrNothingOrSecretBomb',552,1176); room.addActor('Water',552,1160); room.addActor('KeeseOrNothingOrSecretBomb',552,1144); room.addActor('KeeseOrNothingOrSecretBomb',552,1128); room.addActor('KeeseOrNothingOrSecretBomb',552,1112); room.addActor('KeeseOrNothingOrSecretBomb',552,1096); room.addActor('KeeseOrNothingOrSecretBomb',568,1192); room.addActor('KeeseOrNothingOrSecretBomb',568,1176); room.addActor('Water',568,1160); room.addActor('KeeseOrNothingOrSecretBomb',568,1144); room.addActor('KeeseOrNothingOrSecretBomb',568,1128); room.addActor('KeeseOrNothingOrSecretBomb',568,1112); room.addActor('KeeseOrNothingOrSecretBomb',568,1096); room.addActor('KeeseOrNothingOrSecretBomb',584,1192); room.addActor('KeeseOrNothingOrSecretBomb',584,1176); room.addActor('Water',584,1160); room.addActor('KeeseOrNothingOrSecretBomb',584,1144); room.addActor('KeeseOrNothingOrSecretBomb',584,1128); room.addActor('KeeseOrNothingOrSecretBomb',584,1112); room.addActor('KeeseOrNothingOrSecretBomb',584,1096); room.addActor('KeeseOrNothingOrSecretBomb',600,1192); room.addActor('KeeseOrNothingOrSecretBomb',600,1176); room.addActor('Water',600,1160); room.addActor('KeeseOrNothingOrSecretBomb',600,1144); room.addActor('KeeseOrNothingOrSecretBomb',600,1128); room.addActor('KeeseOrNothingOrSecretBomb',600,1112); room.addActor('KeeseOrNothingOrSecretBomb',600,1096); room.addActor('KeeseOrNothingOrSecretBomb',616,1192); room.addActor('KeeseOrNothingOrSecretBomb',616,1176); room.addActor('Water',616,1160); room.addActor('KeeseOrNothingOrSecretBomb',616,1144); room.addActor('KeeseOrNothingOrSecretBomb',616,1128); room.addActor('KeeseOrNothingOrSecretBomb',616,1112); room.addActor('KeeseOrNothingOrSecretBomb',616,1096); room.addActor('KeeseOrNothingOrSecretBomb',632,1192); room.addActor('KeeseOrNothingOrSecretBomb',632,1176); room.addActor('Water',632,1160); room.addActor('KeeseOrNothingOrSecretBomb',632,1144); room.addActor('KeeseOrNothingOrSecretBomb',632,1128); room.addActor('KeeseOrNothingOrSecretBomb',632,1112); room.addActor('KeeseOrNothingOrSecretBomb',632,1096); room.addActor('KeeseOrNothingOrSecretBomb',648,1192); room.addActor('KeeseOrNothingOrSecretBomb',648,1176); room.addActor('Water',648,1160); room.addActor('KeeseOrNothingOrSecretBomb',648,1144); room.addActor('SecretKey',648,1128); room.addActor('KeeseOrNothingOrSecretBomb',648,1112); room.addActor('KeeseOrNothingOrSecretBomb',648,1096); room.addActor('KeeseOrNothingOrSecretBomb',664,1192); room.addActor('KeeseOrNothingOrSecretBomb',664,1176); room.addActor('Water',664,1160); room.addActor('KeeseOrNothingOrSecretBomb',664,1144); room.addActor('KeeseOrNothingOrSecretBomb',664,1128); room.addActor('KeeseOrNothingOrSecretBomb',664,1112); room.addActor('KeeseOrNothingOrSecretBomb',664,1096); room.addActor('KeeseOrNothingOrSecretBomb',680,1192); room.addActor('KeeseOrNothingOrSecretBomb',680,1176); room.addActor('Water',680,1160); room.addActor('KeeseOrNothingOrSecretBomb',680,1144); room.addActor('KeeseOrNothingOrSecretBomb',680,1128); room.addActor('KeeseOrNothingOrSecretBomb',680,1112); room.addActor('KeeseOrNothingOrSecretBomb',680,1096); room.addActor('KeeseOrNothingOrSecretBomb',696,1192); room.addActor('KeeseOrNothingOrSecretBomb',696,1176); room.addActor('Water',696,1160); room.addActor('KeeseOrNothingOrSecretBomb',696,1144); room.addActor('KeeseOrNothingOrSecretBomb',696,1128); room.addActor('KeeseOrNothingOrSecretBomb',696,1112); room.addActor('KeeseOrNothingOrSecretBomb',696,1096); room.addActor('KeeseOrNothingOrSecretBomb',712,1192); room.addActor('KeeseOrNothingOrSecretBomb',712,1176); room.addActor('Water',712,1160); room.addActor('KeeseOrNothingOrSecretBomb',712,1144); room.addActor('KeeseOrNothingOrSecretBomb',712,1128); room.addActor('KeeseOrNothingOrSecretBomb',712,1112); room.addActor('KeeseOrNothingOrSecretBomb',712,1096); room.addActor('KeeseOrNothingOrSecretBomb',728,1192); room.addActor('KeeseOrNothingOrSecretBomb',728,1176); room.addActor('Water',728,1160); room.addActor('KeeseOrNothingOrSecretBomb',728,1144); room.addActor('KeeseOrNothingOrSecretBomb',728,1128); room.addActor('KeeseOrNothingOrSecretBomb',728,1112); room.addActor('KeeseOrNothingOrSecretBomb',728,1096); //------------------------------------------------- // Room 2,7 //------------------------------------------------- var room = dungeon.addRoom(2,7); room.exitByFacing['left'] = ace.OPEN; room.addActor('LockedDoor',536,1320); room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.OPEN; room.addActor('LockedDoor',640,1256); room.addActor('KeeseOrNothingOrSecretBomb',552,1368); room.addActor('KeeseOrNothingOrSecretBomb',552,1352); room.addActor('KeeseOrNothingOrSecretBomb',552,1336); room.addActor('KeeseOrNothingOrSecretBomb',552,1320); room.addActor('KeeseOrNothingOrSecretBomb',552,1304); room.addActor('KeeseOrNothingOrSecretBomb',552,1288); room.addActor('KeeseOrNothingOrSecretBomb',552,1272); room.addActor('KeeseOrNothingOrSecretBomb',568,1368); room.addActor('KeeseOrNothingOrSecretBomb',568,1352); room.addActor('KeeseOrNothingOrSecretBomb',568,1336); room.addActor('KeeseOrNothingOrSecretBomb',568,1320); room.addActor('KeeseOrNothingOrSecretBomb',568,1304); room.addActor('KeeseOrNothingOrSecretBomb',568,1288); room.addActor('KeeseOrNothingOrSecretBomb',568,1272); room.addActor('KeeseOrNothingOrSecretBomb',584,1368); room.addActor('KeeseOrNothingOrSecretBomb',584,1352); room.addActor('KeeseOrNothingOrSecretBomb',584,1336); room.addActor('KeeseOrNothingOrSecretBomb',584,1320); room.addActor('KeeseOrNothingOrSecretBomb',584,1304); room.addActor('KeeseOrNothingOrSecretBomb',584,1288); room.addActor('KeeseOrNothingOrSecretBomb',584,1272); room.addActor('KeeseOrNothingOrSecretBomb',600,1368); room.addActor('KeeseOrNothingOrSecretBomb',600,1352); room.addActor('KeeseOrNothingOrSecretBomb',600,1336); room.addActor('KeeseOrNothingOrSecretBomb',600,1320); room.addActor('KeeseOrNothingOrSecretBomb',600,1304); room.addActor('KeeseOrNothingOrSecretBomb',600,1288); room.addActor('KeeseOrNothingOrSecretBomb',600,1272); room.addActor('KeeseOrNothingOrSecretBomb',616,1368); room.addActor('KeeseOrNothingOrSecretBomb',616,1352); room.addActor('KeeseOrNothingOrSecretBomb',616,1336); room.addActor('Block',616,1320,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',616,1304); room.addActor('KeeseOrNothingOrSecretBomb',616,1288); room.addActor('KeeseOrNothingOrSecretBomb',616,1272); room.addActor('KeeseOrNothingOrSecretBomb',632,1368); room.addActor('KeeseOrNothingOrSecretBomb',632,1352); room.addActor('Block',632,1336,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',632,1320); room.addActor('Block',632,1304,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',632,1288); room.addActor('KeeseOrNothingOrSecretBomb',632,1272); room.addActor('KeeseOrNothingOrSecretBomb',648,1368); room.addActor('Block',648,1352,{type:'lime'}); room.addActor('Stairs',648,1336,{teleportTo:[634,1322,-1008]}); room.addActor('Stairs',648,1320,{teleportTo:[120,262,-1008]}); room.addActor('KeeseOrNothingOrSecretBomb',648,1304); room.addActor('Block',648,1288,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',648,1272); room.addActor('KeeseOrNothingOrSecretBomb',664,1368); room.addActor('KeeseOrNothingOrSecretBomb',664,1352); room.addActor('Block',664,1336,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',664,1320); room.addActor('Block',664,1304,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',664,1288); room.addActor('KeeseOrNothingOrSecretBomb',664,1272); room.addActor('KeeseOrNothingOrSecretBomb',680,1368); room.addActor('KeeseOrNothingOrSecretBomb',680,1352); room.addActor('KeeseOrNothingOrSecretBomb',680,1336); room.addActor('Block',680,1320,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',680,1304); room.addActor('KeeseOrNothingOrSecretBomb',680,1288); room.addActor('KeeseOrNothingOrSecretBomb',680,1272); room.addActor('KeeseOrNothingOrSecretBomb',696,1368); room.addActor('KeeseOrNothingOrSecretBomb',696,1352); room.addActor('KeeseOrNothingOrSecretBomb',696,1336); room.addActor('KeeseOrNothingOrSecretBomb',696,1320); room.addActor('KeeseOrNothingOrSecretBomb',696,1304); room.addActor('KeeseOrNothingOrSecretBomb',696,1288); room.addActor('KeeseOrNothingOrSecretBomb',696,1272); room.addActor('KeeseOrNothingOrSecretBomb',712,1368); room.addActor('KeeseOrNothingOrSecretBomb',712,1352); room.addActor('KeeseOrNothingOrSecretBomb',712,1336); room.addActor('KeeseOrNothingOrSecretBomb',712,1320); room.addActor('KeeseOrNothingOrSecretBomb',712,1304); room.addActor('KeeseOrNothingOrSecretBomb',712,1288); room.addActor('KeeseOrNothingOrSecretBomb',712,1272); room.addActor('KeeseOrNothingOrSecretBomb',728,1368); room.addActor('KeeseOrNothingOrSecretBomb',728,1352); room.addActor('KeeseOrNothingOrSecretBomb',728,1336); room.addActor('KeeseOrNothingOrSecretBomb',728,1320); room.addActor('KeeseOrNothingOrSecretBomb',728,1304); room.addActor('KeeseOrNothingOrSecretBomb',728,1288); room.addActor('KeeseOrNothingOrSecretBomb',728,1272); //------------------------------------------------- // Room 3,0 //------------------------------------------------- var room = dungeon.addRoom(3,0); room.exitByFacing['left'] = ace.OPEN; room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.BOMBABLE; room.addActor('BombHole',896,152); room.exitByFacing['down'] = ace.WALL; room.addActor('CaveExit', 2*256+128, 0, {teleportTo: [2936,1334, -16]}); room.addActor('KeeseOrNothingOrSecretBomb',808,136); room.addActor('KeeseOrNothingOrSecretBomb',808,120); room.addActor('KeeseOrNothingOrSecretBomb',808,104); room.addActor('KeeseOrNothingOrSecretBomb',808,88); room.addActor('KeeseOrNothingOrSecretBomb',808,72); room.addActor('KeeseOrNothingOrSecretBomb',808,56); room.addActor('KeeseOrNothingOrSecretBomb',808,40); room.addActor('KeeseOrNothingOrSecretBomb',824,136); room.addActor('KeeseOrNothingOrSecretBomb',824,120); room.addActor('KeeseOrNothingOrSecretBomb',824,104); room.addActor('KeeseOrNothingOrSecretBomb',824,88); room.addActor('KeeseOrNothingOrSecretBomb',824,72); room.addActor('KeeseOrNothingOrSecretBomb',824,56); room.addActor('KeeseOrNothingOrSecretBomb',824,40); room.addActor('KeeseOrNothingOrSecretBomb',840,136); room.addActor('KeeseOrNothingOrSecretBomb',840,120); room.addActor('Block',840,104,{type:'lime'}); room.addActor('Block',840,88,{type:'lime'}); room.addActor('Block',840,72,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',840,56); room.addActor('KeeseOrNothingOrSecretBomb',840,40); room.addActor('KeeseOrNothingOrSecretBomb',856,136); room.addActor('KeeseOrNothingOrSecretBomb',856,120); room.addActor('Block',856,104,{type:'lime'}); room.addActor('Block',856,88,{type:'lime'}); room.addActor('Block',856,72,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',856,56); room.addActor('KeeseOrNothingOrSecretBomb',856,40); room.addActor('KeeseOrNothingOrSecretBomb',872,136); room.addActor('KeeseOrNothingOrSecretBomb',872,120); room.addActor('KeeseOrNothingOrSecretBomb',872,104); room.addActor('KeeseOrNothingOrSecretBomb',872,88); room.addActor('KeeseOrNothingOrSecretBomb',872,72); room.addActor('KeeseOrNothingOrSecretBomb',872,56); room.addActor('KeeseOrNothingOrSecretBomb',872,40); room.addActor('KeeseOrNothingOrSecretBomb',888,136); room.addActor('KeeseOrNothingOrSecretBomb',888,120); room.addActor('KeeseOrNothingOrSecretBomb',888,104); room.addActor('KeeseOrNothingOrSecretBomb',888,88); room.addActor('KeeseOrNothingOrSecretBomb',888,72); room.addActor('KeeseOrNothingOrSecretBomb',888,56); room.addActor('KeeseOrNothingOrSecretBomb',888,40); room.addActor('KeeseOrNothingOrSecretBomb',904,136); room.addActor('KeeseOrNothingOrSecretBomb',904,120); room.addActor('PolsVoice',904,104); room.addActor('KeeseOrNothingOrSecretBomb',904,88); room.addActor('SecretKey',904,72); room.addActor('PolsVoice',904,56); room.addActor('KeeseOrNothingOrSecretBomb',904,40); room.addActor('KeeseOrNothingOrSecretBomb',920,136); room.addActor('KeeseOrNothingOrSecretBomb',920,120); room.addActor('KeeseOrNothingOrSecretBomb',920,104); room.addActor('KeeseOrNothingOrSecretBomb',920,88); room.addActor('KeeseOrNothingOrSecretBomb',920,72); room.addActor('KeeseOrNothingOrSecretBomb',920,56); room.addActor('KeeseOrNothingOrSecretBomb',920,40); room.addActor('KeeseOrNothingOrSecretBomb',936,136); room.addActor('KeeseOrNothingOrSecretBomb',936,120); room.addActor('Block',936,104,{type:'lime'}); room.addActor('Block',936,88,{type:'lime'}); room.addActor('Block',936,72,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',936,56); room.addActor('KeeseOrNothingOrSecretBomb',936,40); room.addActor('KeeseOrNothingOrSecretBomb',952,136); room.addActor('KeeseOrNothingOrSecretBomb',952,120); room.addActor('Block',952,104,{type:'lime'}); room.addActor('Block',952,88,{type:'lime'}); room.addActor('Block',952,72,{type:'lime'}); room.addActor('KeeseOrNothingOrSecretBomb',952,56); room.addActor('KeeseOrNothingOrSecretBomb',952,40); room.addActor('KeeseOrNothingOrSecretBomb',968,136); room.addActor('PolsVoice',968,120); room.addActor('KeeseOrNothingOrSecretBomb',968,104); room.addActor('KeeseOrNothingOrSecretBomb',968,88); room.addActor('KeeseOrNothingOrSecretBomb',968,72); room.addActor('PolsVoice',968,56); room.addActor('KeeseOrNothingOrSecretBomb',968,40); room.addActor('KeeseOrNothingOrSecretBomb',984,136); room.addActor('KeeseOrNothingOrSecretBomb',984,120); room.addActor('KeeseOrNothingOrSecretBomb',984,104); room.addActor('PolsVoice',984,88); room.addActor('KeeseOrNothingOrSecretBomb',984,72); room.addActor('KeeseOrNothingOrSecretBomb',984,56); room.addActor('KeeseOrNothingOrSecretBomb',984,40); //------------------------------------------------- // Room 3,1 //------------------------------------------------- var room = dungeon.addRoom(3,1); room.exitByFacing['left'] = ace.OPEN; room.addActor('LockedDoor',792,264); room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.BOMBABLE; room.addActor('BombHole',896,200); room.addActor('OldMan',832,288); room.addActor('OldMan',848,288); room.addActor('Fire',848,280); room.addActor('OldMan',880,288); room.addActor('OldMan',896,272); room.addActor('Fire',944,280); //------------------------------------------------- // Room 3,2 //------------------------------------------------- var room = dungeon.addRoom(3,2); room.exitByFacing['left'] = ace.OPEN; room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.OPEN; room.exitByFacing['down'] = ace.WALL; room.addActor('Water',808,488); room.addActor('Water',808,472); room.addActor('Water',808,456); room.addActor('Water',808,424); room.addActor('Water',808,408); room.addActor('Water',808,392); room.addActor('Water',824,488); room.addActor('Water',824,392); room.addActor('Water',840,488); room.addActor('Water',840,456); room.addActor('Water',840,440); room.addActor('Water',840,424); room.addActor('Water',840,408); room.addActor('Water',840,392); room.addActor('Water',856,488); room.addActor('Water',856,392); room.addActor('Water',872,488); room.addActor('Water',872,472); room.addActor('Water',872,456); room.addActor('Water',872,440); room.addActor('Water',872,424); room.addActor('Water',872,392); room.addActor('Water',888,424); room.addActor('Water',904,456); room.addActor('SecretRupee',904,424); room.addActor('Water',920,488); room.addActor('Water',920,456); room.addActor('Water',920,440); room.addActor('Water',920,424); room.addActor('Water',920,408); room.addActor('Water',920,392); room.addActor('Water',936,488); room.addActor('Zol',936,456); room.addActor('Zol',936,424); room.addActor('Water',936,392); room.addActor('Water',952,488); room.addActor('Water',952,472); room.addActor('Water',952,456); room.addActor('Water',952,440); room.addActor('Water',952,424); room.addActor('Water',952,392); room.addActor('Water',968,488); room.addActor('Zol',968,472); room.addActor('Zol',968,408); room.addActor('Water',968,392); room.addActor('Water',984,488); room.addActor('Water',984,472); room.addActor('Water',984,456); room.addActor('Zol',984,440); room.addActor('Water',984,424); room.addActor('Water',984,408); room.addActor('Water',984,392); //------------------------------------------------- // Room 3,3 //------------------------------------------------- var room = dungeon.addRoom(3,3); room.exitByFacing['left'] = ace.OPEN; room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.OPEN; room.exitByFacing['down'] = ace.OPEN; room.addActor('KeeseOrNothingOrSecretBomb',808,664); room.addActor('KeeseOrNothingOrSecretBomb',808,648); room.addActor('KeeseOrNothingOrSecretBomb',808,632); room.addActor('KeeseOrNothingOrSecretBomb',808,616); room.addActor('KeeseOrNothingOrSecretBomb',808,600); room.addActor('KeeseOrNothingOrSecretBomb',808,584); room.addActor('KeeseOrNothingOrSecretBomb',808,568); room.addActor('KeeseOrNothingOrSecretBomb',824,664); room.addActor('Water',824,648); room.addActor('Water',824,632); room.addActor('Water',824,616); room.addActor('Water',824,600); room.addActor('Water',824,584); room.addActor('KeeseOrNothingOrSecretBomb',824,568); room.addActor('KeeseOrNothingOrSecretBomb',840,664); room.addActor('Water',840,648); room.addActor('KeeseOrNothingOrSecretBomb',840,632); room.addActor('KeeseOrNothingOrSecretBomb',840,616); room.addActor('KeeseOrNothingOrSecretBomb',840,600); room.addActor('Water',840,584); room.addActor('KeeseOrNothingOrSecretBomb',840,568); room.addActor('Gibdo',856,664); room.addActor('Water',856,648); room.addActor('KeeseOrNothingOrSecretBomb',856,632); room.addActor('Water',856,616); room.addActor('Gibdo',856,600); room.addActor('Water',856,584); room.addActor('KeeseOrNothingOrSecretBomb',856,568); room.addActor('KeeseOrNothingOrSecretBomb',872,664); room.addActor('KeeseOrNothingOrSecretBomb',872,648); room.addActor('Gibdo',872,632); room.addActor('Water',872,616); room.addActor('KeeseOrNothingOrSecretBomb',872,600); room.addActor('KeeseOrNothingOrSecretBomb',872,584); room.addActor('KeeseOrNothingOrSecretBomb',872,568); room.addActor('KeeseOrNothingOrSecretBomb',888,664); room.addActor('KeeseOrNothingOrSecretBomb',888,648); room.addActor('KeeseOrNothingOrSecretBomb',888,632); room.addActor('Water',888,616); room.addActor('KeeseOrNothingOrSecretBomb',888,600); room.addActor('KeeseOrNothingOrSecretBomb',888,584); room.addActor('KeeseOrNothingOrSecretBomb',888,568); room.addActor('KeeseOrNothingOrSecretBomb',904,664); room.addActor('KeeseOrNothingOrSecretBomb',904,648); room.addActor('KeeseOrNothingOrSecretBomb',904,632); room.addActor('Water',904,616); room.addActor('SecretKey',904,600); room.addActor('KeeseOrNothingOrSecretBomb',904,584); room.addActor('KeeseOrNothingOrSecretBomb',904,568); room.addActor('KeeseOrNothingOrSecretBomb',920,664); room.addActor('KeeseOrNothingOrSecretBomb',920,648); room.addActor('Gibdo',920,632); room.addActor('Water',920,616); room.addActor('KeeseOrNothingOrSecretBomb',920,600); room.addActor('KeeseOrNothingOrSecretBomb',920,584); room.addActor('KeeseOrNothingOrSecretBomb',920,568); room.addActor('KeeseOrNothingOrSecretBomb',936,664); room.addActor('Water',936,648); room.addActor('KeeseOrNothingOrSecretBomb',936,632); room.addActor('Water',936,616); room.addActor('Gibdo',936,600); room.addActor('Water',936,584); room.addActor('KeeseOrNothingOrSecretBomb',936,568); room.addActor('KeeseOrNothingOrSecretBomb',952,664); room.addActor('Water',952,648); room.addActor('KeeseOrNothingOrSecretBomb',952,632); room.addActor('KeeseOrNothingOrSecretBomb',952,616); room.addActor('KeeseOrNothingOrSecretBomb',952,600); room.addActor('Water',952,584); room.addActor('KeeseOrNothingOrSecretBomb',952,568); room.addActor('KeeseOrNothingOrSecretBomb',968,664); room.addActor('Water',968,648); room.addActor('Water',968,632); room.addActor('Water',968,616); room.addActor('Water',968,600); room.addActor('Water',968,584); room.addActor('KeeseOrNothingOrSecretBomb',968,568); room.addActor('KeeseOrNothingOrSecretBomb',984,664); room.addActor('KeeseOrNothingOrSecretBomb',984,648); room.addActor('KeeseOrNothingOrSecretBomb',984,632); room.addActor('KeeseOrNothingOrSecretBomb',984,616); room.addActor('KeeseOrNothingOrSecretBomb',984,600); room.addActor('KeeseOrNothingOrSecretBomb',984,584); room.addActor('KeeseOrNothingOrSecretBomb',984,568); //------------------------------------------------- // Room 3,4 //------------------------------------------------- var room = dungeon.addRoom(3,4); room.exitByFacing['left'] = ace.WALL; room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.OPEN; room.exitByFacing['down'] = ace.OPEN; room.addActor('Water',808,840); room.addActor('Water',808,824); room.addActor('Water',808,808); room.addActor('Water',808,776); room.addActor('Water',808,760); room.addActor('Water',808,744); room.addActor('Water',824,840); room.addActor('Water',824,744); room.addActor('Water',840,840); room.addActor('Water',840,808); room.addActor('Water',840,792); room.addActor('Water',840,776); room.addActor('Water',840,760); room.addActor('Water',840,744); room.addActor('Water',856,840); room.addActor('Water',856,744); room.addActor('Water',872,840); room.addActor('Water',872,824); room.addActor('Water',872,808); room.addActor('Water',872,792); room.addActor('Water',872,776); room.addActor('Water',872,744); room.addActor('Water',888,776); room.addActor('Water',904,808); room.addActor('Darknut',904,792); room.addActor('Compass',904,776); room.addActor('Water',920,840); room.addActor('Water',920,808); room.addActor('Water',920,792); room.addActor('Water',920,776); room.addActor('Water',920,760); room.addActor('Water',920,744); room.addActor('Water',936,840); room.addActor('Darknut',936,776); room.addActor('Water',936,744); room.addActor('Water',952,840); room.addActor('Water',952,824); room.addActor('Water',952,808); room.addActor('Water',952,792); room.addActor('Water',952,776); room.addActor('Water',952,744); room.addActor('Water',968,840); room.addActor('Darknut',968,824); room.addActor('Water',968,744); room.addActor('Water',984,840); room.addActor('Water',984,824); room.addActor('Water',984,808); room.addActor('Water',984,776); room.addActor('Water',984,760); room.addActor('Water',984,744); //------------------------------------------------- // Room 3,5 //------------------------------------------------- var room = dungeon.addRoom(3,5); room.exitByFacing['left'] = ace.OPEN; room.addActor('LockedDoor',792,968); room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.OPEN; room.addActor('Water',824,1000); room.addActor('Water',824,984); room.addActor('Water',824,968); room.addActor('Water',824,952); room.addActor('Water',824,936); room.addActor('Water',840,1000); room.addActor('Water',840,936); room.addActor('PolsVoice',856,1016); room.addActor('Water',856,1000); room.addActor('Water',856,968); room.addActor('Gibdo',856,952); room.addActor('Water',856,936); room.addActor('Gibdo',872,984); room.addActor('Water',872,968); room.addActor('Water',888,968); room.addActor('Water',904,968); room.addActor('SecretKey',904,952); room.addActor('Keese',920,984); room.addActor('Water',920,968); room.addActor('Keese',936,1016); room.addActor('Water',936,1000); room.addActor('Water',936,968); room.addActor('PolsVoice',936,952); room.addActor('Water',936,936); room.addActor('Water',952,1000); room.addActor('Water',952,936); room.addActor('Water',968,1000); room.addActor('Water',968,984); room.addActor('Water',968,968); room.addActor('Water',968,952); room.addActor('Water',968,936); //------------------------------------------------- // Room 3,6 //------------------------------------------------- var room = dungeon.addRoom(3,6); room.exitByFacing['left'] = ace.BOMBABLE; room.addActor('BombHole',792,1144); room.exitByFacing['right'] = ace.WALL; room.exitByFacing['up'] = ace.WALL; room.exitByFacing['down'] = ace.WALL; room.addActor('Fire',848,1160); room.addActor('OldMan',880,1104); room.addActor('OldMan',896,1152); room.addActor('Rupee100',896,1128); room.addActor('Fire',944,1160);